SCA.1 If this station were a plain old-fashioned monaural FM station, all it would have to do is feed in the audio signal -- voice, music or funny sound effects -- which you want the listeners out there in Radio-Land to hear. The signal would modulate the carrier, be amplified, fed to the antenna and radiated. It would come swooping down into your ordinary, Monaural FM receiver. The receiver would say, hmm... The frequency is F + K*M I therefore have to subtract F and divide by K to give my loyal owner the instantaneous value of the signal waveform, which is M. Voila! Out of the FM demodulator comes M in livid high fidelity. (I don't think the following information is needed for present purposes, but I include it so somebody won't say I am oversimplifying things!! Now, even in simple monaural FM there is one trick that we haven't mentioned. This is called pre-emphasis and de-emphasis. Very early in the game, it was noticed that in FM systems if you fed in no modulation at all and listened to the receiver's reconstructed value of M (after it did the arithmetic noted above), there was a NOISE output from the receiver, even at fairly strong signal levels. The noise was particularly noticeable because its amplitude increased with frequency. Thus a quite noticeable high-frequency hiss was present on even fairly good signals. Somebody then had the bright idea that they should effectively "turn down the treble control" at the receiver. A fixed frequency compensating network called a "de-emphasis" network was designed and standardized to do that. But then the music had its highs "de-emphasized", so an "inverse" network called a pre-emphasis network was added at the transmitter. CONTINUED IN FILE SCA.2